Open World Prototype: Scheme and Features

As the second assignment for my gameplay programming class we have to create an open world prototype  “Grand Theft Sheridan Simulator.” The prototype will count with the following features: – An 8×8 city divided into blocks which will be streamed as the player moves through the city. – The player will be able to run…

Enemy Manager : Proposal of a Game Tool

For my Game Tools course I will implement an enemy manager tool that will help level designers through the development process of Empyreum Ascension. This tool will basically allow them to spawn individual or groups of enemies in any location in the scene of the game. How will it be used? The script will be…

Zelda Clone : Update Journal 2 and Prototype Download

It is the end of the week! Finally it could not have come any sooner. My friends and I presented a prototype of the 2D zelda clone on a mobile platform this week. We also presented the 3D version of it, but I believe that the 2D version is much better. At this point we…

Game Idea Update: Legends of Mesoamerica

Hello guys, in my last post I shared a couple of ideas for a game that could be done as my capstone project. I have been playing around with the concept of the game and finally arrived to a conclusion of the genre, mechanics and main objective in the game. My Objective The main objective…

Idea para un juego: Leyendas de Mesoamerica

Hola a todos! Este dia les quiero a hablar sobre una idea que voy a presentar en las proximas semanas para mi proyecto final de posgrado. Siempre me ha llamado la atencion juegos que presentan historias que cuentan acerca de los origenes de diferentes partes del mundo, pero muchas veces estas solo son de origen…