I started a multiplayer course using UE4. The first part of the course helped us make a simple demo and connect players through LAN. I learned how easy it is to start a multiplayer game using the online built-in features Unreal offers, and also how to make things work on either the server or client sides in code.
Part of the lesson was to make a menu to give players choices to host, or join a server using a public IP. As well be able to quit the game once they’ve joined a game.
Can’t wait to see what the next part of the course is about 🙂 .