PokerStars VR

PokerStars VR has been the biggest title I’ve ever worked in. Definitely has helped me reached one of my career goals I had, work in a game that is recognized and played by many people. My main contributions to the game have been coding the logic for new trinkets, weapons and clothing accessories that player…

Writing Data-Driven Code in Unity : Event Chains

Hello! So today I will continue working with EventNodes! I will go over a couple of ways on how you can run EventNodes. Let’s get started!! One of the most simple and also handy ways to execute an EventNode is using Unity’s Event Functions (e.g Start, OnEnable, Update). Here’s an example of one of them…

Writing Data-Driven Code in Unity : Event Nodes

Happy New Year!!! I thought it would be awesome to start the new year with another post before my holidays end! Today I will be going over ‘event nodes’, which is basically modular scripts that I write to do a diversity of things in a game such as move an object, play animations or sounds,…

Writing Data-Driven Code in Unity : Global Variables

Hello there! Today I will do another short and sweet post! I like it better this way so it’s easier to follow what’s going on. Last post was about creating a variable class that could be extended into multiple types to store data like integers, float, etc. Next step for me was to create a…

Abilities For Empyreum Ascension!

For the last couple of weeks I have been working on some of the main gameplay elements for the game Empyreum Ascension! Besides having the power to stop time, each player character in the game will have a unique ability! Here are some videos of how the abilities look at the moment! ­čÖé Teleportation Ability…

Implementing a Time Controller in Unity

EDITED: I have edited the scripts so that they are actual Singletons! Thanks to a suggestion from a friend I was able to find out how to implement them in Unity. I also followed this link as a reference┬áHERE This week I worked on the implementation of a Time Freeze Controller and Time Controller. The…