Game Developer

Monthly Archives: December 2017

Archive of posts published in the specified Month

Writing Data-Driven Code in Unity : Global Variables

Hello there! Today I will do another short and sweet post! I like it better this way so it’s easier to follow what’s going on. Last post was about creating a variable class that could be extended into multiple types to store data…

Writing Data-Driven Code in Unity : Variables

Hello there, I realize that I haven’t posted in here for the longest time! Work consumes a lot of my time so I haven’t really put a lot of work on blogging anything. I am on holidays so I thought it would be…