Open World Prototype: Scheme and Features

As the second assignment for my gameplay programming class we have to create an open world prototype  “Grand Theft Sheridan Simulator.”

The prototype will count with the following features:

– An 8×8 city divided into blocks which will be streamed as the player moves through the city.

– The player will be able to run while consuming a stamina bar, and punch NPCs around him.

– NPCs will be able to: Wander around the city, chase the player and punch him.

– There will be three cars that the player will be able to use!

– Camera in the game should follow the player while occluding any obstructions between camera view and player.

Here are some screenshots taken through the process so far:

World1 Running Message City

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