Abilities For Empyreum Ascension!

For the last couple of weeks I have been working on some of the main gameplay elements for the game Empyreum Ascension! Besides having the power to stop time, each player character in the game will have a unique ability! Here are some videos of how the abilities look at the moment! 🙂 Teleportation Ability…

Time Freeze Prototype: Download

I am really excited to share the prototype I have been working on for the last few weeks!!! This prototype display the basic functionality of a couple of gameplay elements that will be present in Empyreum Ascension! However there’s still much more to go :D. The build is only available for PC Keyboard and Mouse…

Time Freeze : Progress and other gameplay features

I am close to finish a prototype that implements the time freeze mechanic that will be used for Empyreum Ascension. I decided to add a couple of other gameplay elements that would also be present in the game, such as taking cover and hacking machines. Security Cameras I have implemented a prototype of a security…

Armor, Weapon and Enemy Creators Complete!!

I have created three window tools that will be used during the development process of Empyreum Ascension : Armor, Weapon and Enemy Creators. Armor Creator Designers will have the ability to create any type of armor they desire for either enemies or playable characters. Each armor will have its own name, defense points and armor…

Time Freeze Feature: Description and progress

We have now began working on tools, design and features for Empyreum Ascension’s prototype! We got two weeks to put some of the main features together and present it. Besides the implementation of the enemy creator, I am going to implement the time freeze feature for the game. This feature will freeze everyone in the…

Open World Prototype: City Streaming Technique and Source Code

I created an 8×8 city, meaning a total of 64 blocks. I created the buildings in Unity using cubes and textures. The main feature for this requirement was the streaming of the city, which meant that when the player was at a certain block in the city only the blocks that were necessary to be present…