I am close to finish a prototype that implements the time freeze mechanic that will be used for Empyreum Ascension. I decided to add a couple of other gameplay elements that would also be present in the game, such as taking cover and hacking machines.
I have implemented a prototype of a security camera which will detect the player. The idea is that when the player is detected it will trigger an alarm and enemies will be alerted!
In order to remain undetected, the player will be able to take cover behind objects on the level.
Another feature that I would like to implement is an invisibility mode! However that will be implemented as time permits since this is due next week.
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