I am close to finish a prototype that implements the time freeze mechanic that will be used for Empyreum Ascension. I decided to add a couple of other gameplay elements that would also be present in the game, such as taking cover and hacking machines. Security Cameras I have implemented a prototype of a security…
Open World Prototype: Download Link
You can now download the Grand Theft Auto prototype I had been working on last week! I have to say that it was fun to make, though streaming was a bit tricky. I removed the streaming from this build because it lagged the game! but everything else is still the same 🙂 Controls Enter Car…
Open World Prototype: City Streaming Technique and Source Code
I created an 8×8 city, meaning a total of 64 blocks. I created the buildings in Unity using cubes and textures. The main feature for this requirement was the streaming of the city, which meant that when the player was at a certain block in the city only the blocks that were necessary to be present…
Open World Prototype: Scheme and Features
As the second assignment for my gameplay programming class we have to create an open world prototype  “Grand Theft Sheridan Simulator.” The prototype will count with the following features: – An 8×8 city divided into blocks which will be streamed as the player moves through the city. – The player will be able to run…
Zelda Clone: Journal Update 4 – Preparing the world for streaming
In my previous post I shared a few screenshots of how the overworld looks like at this point. We have about 6 weeks left so I gotta speed up on the process, but before I continue creating the rest of it I need to add a “streaming” component to the game. Many might know streaming…
Zelda Clone: Journal Update 3
After a successful presentation of our game as the midterm evaluation for our mobile course we have been working on adding some of the features that were not added such as 2 more enemies and destructible walls. The other two members of my team are taking care of the enemies while I took care of…
Zelda Clone : Update Journal 2 and Prototype Download
It is the end of the week! Finally it could not have come any sooner. My friends and I presented a prototype of the 2D zelda clone on a mobile platform this week. We also presented the 3D version of it, but I believe that the 2D version is much better. At this point we…
Robo: Robot Prototype Published
For the past week I have been working on a game for my gameplay programming class : Robo. In the game you take control over a robot whose energy is drained as you move around the level. There are batteries that spawn at random positions and in order for you to keep running around you…
Void Terminal: Game Screenshots and Music
It’s finally done! yay! Over the last two weeks I have been putting a lot of my time and effort into this assignment and I’m very happy of how it looks! Here are some screenshots of the main parts of the game! 🙂 I got the models and animations from mixamo.com! …
Void Terminal: Weapon Selection
Hello guys! Today I want to share the different weapons I decided to include in Void Terminal. Each weapon varies on behaviour and ammo. In order to apply these to the game I downloaded a couple of more animations from maximo.com, and found the 3d models of the weapons in turbosquid and cgtrader. You can…