Hello everyone! Today I want to talk about an idea that I will propose for my capstone project to be done for my post-graduate. Ancient civilizations have always got my attention, and I love games that has a story surrounding different mythologies and legends. However, most of these are of Greek, European or North-American origin…
Idea para un juego: Leyendas de Mesoamerica
Hola a todos! Este dia les quiero a hablar sobre una idea que voy a presentar en las proximas semanas para mi proyecto final de posgrado. Siempre me ha llamado la atencion juegos que presentan historias que cuentan acerca de los origenes de diferentes partes del mundo, pero muchas veces estas solo son de origen…
Void Terminal: Game Screenshots and Music
It’s finally done! yay! Over the last two weeks I have been putting a lot of my time and effort into this assignment and I’m very happy of how it looks! Here are some screenshots of the main parts of the game! 🙂 I got the models and animations from mixamo.com! …
Void Terminal: Weapon Selection
Hello guys! Today I want to share the different weapons I decided to include in Void Terminal. Each weapon varies on behaviour and ammo. In order to apply these to the game I downloaded a couple of more animations from maximo.com, and found the 3d models of the weapons in turbosquid and cgtrader. You can…
Void Terminal Game: User Interface
Hi everyone, in this post I will talk about a little bit about the progress I have made on my next project in Unity 3D. For this project we have to create our own version of SmashTV. So far I have the logic of the enemy and the player working, but I will talk about…
Shooting Gallery Game: Published!
Hello everyone, I just want to share a link to a shooting gallery game I made for my Game Engine class last month! Here is the link: CLICK HERE You will need to download and extract the contents of the zip file, then just double click on Shootout.exe to play :). I would suggest to…
Multi-Component Vehicle Model: Textures and Rendering
Hi everyone! For this post I want to present the final version of my medieval flying boat. I found textures online from multiple sites. I started looking for a wood texture which I found in the following website: . This guys has pretty cool stuff that you should check out too! 🙂 I also needed…
Multi-component Vehicle Model: Covers and putting it together
Hi all! Today I will be talking about one of the final steps I took before putting all the parts of my ship together. From my design sketches, the ship had some coverage on the top. One solid cover that would be made out of metal that would cover the middle part of the ship…
Multi-Component Vehicle Model: Modeling the wings
Hi all, Today I wanna talk about the progress I have made for my medieval boat. After finishing the boat model, I decided to get the small parts modeled for the wings and other details. Creating Small Elements I started by modeling two types of gears that will extend the wings and tail that will…
Lots and lots of work
Hi guys! These days have been loaded with a lot of work for school and my part-time job so I haven’t been able to post the last bit of my asteroids game in openGL :(. However, in this time I have been working on a few projects that I found fun to work on! I…