Hey guys, It has been a while since I posted anything on my blog. The major reason has been because I have been busy with work and besides that I’m currently working on two mobile titles that will be published close to the end of the year. Here are a few screenshots of them :…
Abilities For Empyreum Ascension!
For the last couple of weeks I have been working on some of the main gameplay elements for the game Empyreum Ascension! Besides having the power to stop time, each player character in the game will have a unique ability! Here are some videos of how the abilities look at the moment! 🙂 Teleportation Ability…
Void Terminal : Download
Hello everyone! this is a game prototype I made on the term fall but never got the chance to upload! But here it is! In order to play it properly you will need a GAMEPAD! Enjoy!! 🙂 DOWNLOAD HERE
Legend Of GDAP: PC and Android Download
Hello everyone, the day has finally come! We presented the Legend of Zelda clone today on our Mobile games class and it went really well!! We have been working on the game since the beginning of the term and it has been a fun experience. We learned a lot about developing games for multiple platforms!!…
Enemy Manager : Proposal of a Game Tool
For my Game Tools course I will implement an enemy manager tool that will help level designers through the development process of Empyreum Ascension. This tool will basically allow them to spawn individual or groups of enemies in any location in the scene of the game. How will it be used? The script will be…
Zelda Clone: Progress Journal 1
I am currently working on a 2D game which will basically be a clone of the first Legend of Zelda game. Our game will count with a world that the player will be able to explore. There will be multiple types of monsters and items that the player will need to collect. Along those lines,…
Robo: Robot Prototype Published
For the past week I have been working on a game for my gameplay programming class : Robo. In the game you take control over a robot whose energy is drained as you move around the level. There are batteries that spawn at random positions and in order for you to keep running around you…
Implementing a Random Dungeon Generator in Unity: The Tile and Layer Class
Today I want to talk about the implementation for the tile class and layer class I am using to generate rooms for my dungeon generator. Let’s begin with the Tile class, which will be in charge of instantiating a single object (this being a sprite) into a given point in the game’s scene. I decided…
Sheri-Fighter: Screenshots
Hello everyone! I just wanted to share some screenshots of a group project I worked with a team last term. We created a fighting game with Mortal Kombat and BlazBlue as inspiration!! It also included some combo features and weapons that spawned over time. The team members were: Fernando Cortez, Iullia Maksymova and Abhishek Chandra!!…
Cielo Island Exploration : Download Here!!!
Hello all, I have been very busy in the last couple of weeks because of school and work so I hadn’t got the chance to post anything regarding any of the projects I have been working on. Today, I’m happy to share a small exploration game that features the island and ship models I designed…