Enemy Creator: Coding Base and Debug Scripts

Today was a productive day indeed! I just finished working on some of the components that will be added to the enemies through the enemy creator! So far these are the scripts I have implemented: Armor Data This will be used to define armor details such as name and defense values that would provide to…

Procedural Tree Generator in Unity: Scheme

As part of my final project for my Game Tools and Networking course I need to implement a Tree Generator that will add trees to a terrain. I will hopefully finish it before the end of this week! These are some of the properties that will be customized through the editor: Number of trees to…

Multi-Component Vehicle Model: Textures and Rendering

Hi everyone! For this post I want to present the final version of my medieval flying boat. I found textures online from multiple sites. I started looking for a wood texture which I found in the following website: . This guys has pretty cool stuff that you should check out too! 🙂 I also needed…