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Mauricio Galvez

Tag: smashtv

Void Terminal: Weapon Selection

Posted on: November 6, 2014 Last updated on: November 6, 2014 Written by: maurigalvez Comments: 0
Hello guys! Today I want to share the different weapons I decided to include in Void Terminal. Each weapon varies on behaviour and ammo. In order to apply these to the game I downloaded a couple of more animations from maximo.com, and found the 3d models of the weapons in turbosquid and cgtrader. You can…
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Void Terminal Game: User Interface

Posted on: November 4, 2014 Last updated on: November 4, 2014 Written by: maurigalvez Comments: 0
Hi everyone, in this post I will talk about a little bit about the progress I have made on my next project in Unity 3D. For this project we have to create our own version of SmashTV. So far I have the logic of the enemy and the player working, but I will talk about…
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Recent Posts

LAN Multiplayer in UE4

I started a multiplayer course using UE4. The first part of the course helped us make a simple demo and connect players through LAN. I learned how easy it is to start a multiplayer game using the online built-in features Unreal offers, and also how to make things work on either the server or client…
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Simple TPS (Unreal)

This week I finished my C++ Unreal course! For the last part of the course we worked on a simple FPS kill em all game! I implemented the logic for the character, gun, and learned about how to work with animations in Unreal. As well I learned about how to use the Behaviour tree to…
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Toon Tank Demo (Unreal)

This is another demo I worked on from the UE4 course I’m taking. It’s a simple game where you as the tank need to destroy all the enemy turrets in the level. But you also need to be careful because they will fire back at you as well! So far I’ve learned more about how…
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Dungeon Escape (Unreal)

I’ve been taking a course on UE4 for the past week, I’ve put it for quite sometime now! But now I’m in! haha. This is just a simple demo based on one of the first parts of the course. It touches simple player interactions with the world ! I did work on a simple mini…
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PokerStars VR

PokerStars VR has been the biggest title I’ve ever worked in. Definitely has helped me reached one of my career goals I had, work in a game that is recognized and played by many people. My main contributions to the game have been coding the logic for new trinkets, weapons and clothing accessories that player…
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